Agris Liepa, Jason Tang, Ingemara Jaundaldere, Evita Dubinina, Viesturs Larins
Feasibility randomized controlled trial of a virtual reality exergame to improve physical and cognitive functioning in older people
Číslo: 1/2022
Periodikum: Acta Gymnica
DOI: 10.5507/ag.2022.007
Klíčová slova: seniors, falls risk, virtual reality exergame, trunk stability, physical performance, cognition
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Objective: Evaluation of the effects of a co-produced VR exergame "Falling diamonds" on physical performance, trunk stability and cognition, three attributes linked to falls risk in seniors.
Methods: A total of 44 physically active participants aged 60-85 years were randomized to either the immersive VR exergame (n = 14), non-immersive exergame (n = 15), or control (n = 15). Static balance, leg strength, and gait speed were measured by the Short Physical Performance Battery, trunk stability was assessed using the Prone test and cognition was evaluated by the RehaCom screening software at baseline and follow-up at 9 weeks.
Results: The VR exergame group experienced greater improvements in the cognition measures of selective attention control and speed (p = .009, p = .033) more than the exergame group (p = .010) and control (p = .049, p = .004).
Conclusions: The evaluation and delivery methods of VR exergame Falling diamonds are feasible, and trial measures, procedures, and intervention are deemed acceptable by participants. Our findings indicate that using a VR exergame to exercise could improve cognition in seniors.