David František Wagner
Konfrontace národní historické paměti a role
Číslo: 3-4/2017
Periodikum: AntropoWebzin
Klíčová slova: memory; historical memory; nation; live role-playing game; LARP; Legion, Paměť; historická paměť; národ; živá herní role; LARP; Legie
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Anotace:
The article deals with the topic of interaction between a live role-playing game and the personal historical memory of the participant. It provides a short general introduction to live role-playing games, then presents a specific game (Legion: Siberian Story) and observes its influence on the participants. The article also delineates the limits of this influence and provides specific examples of situations where the game can overshadow previous preconceptions of the participants, and also gives a more detailed overview of a situation where it cannot.