Identifying Customer Satisfaction Characteristics with the Kano Model for the Agile Development of Video Games

Matthew Barsalou, Marie Barsalou, Sven-Gunnar Klaus

Identifying Customer Satisfaction Characteristics with the Kano Model for the Agile Development of Video Games

Číslo: 3/2024
Periodikum: Quality Innovation Prosperity
DOI: 10.12776/qip.v28i3.2085

Klíčová slova: kano model; video games; software development; agile software development; customer satisfaction

Pro získání musíte mít účet v Citace PRO.

Přečíst po přihlášení

Anotace: Purpose: This study aims to use the Kano Model to identify critical attributes that can be used as features in video games developed using Agile software development.

Methodology/Approach:


Attributes were identified from the literature review and then selected for a survey given to university participants. Survey results were then analysed using the Kano Model table and a scatter plot. The survey identified respondents' preferences in video games. The survey responses were reanalysed using stratification by video game type.


Findings: No one-dimensional attribute was found that would be critical to video game customers. Only a limited number of attractive attributes were identified from the aggregated data.


Research Limitation/Implication: The analysis by type of video games had low sample sizes. Additionally, people from outside the target group responded to the survey.


Originality/Value of paper: This paper identifies attributes to prioritise when developing a product and demonstrates the need to consider market segmentation when using the Kano Model.