Jutta Harrer-Amersdorffer, Robert Lehmann
Gaming Social Work History – Increasing Motivation in an Unloved Field of Students’ Professional Development
Číslo: 4/2021
Periodikum: Sociální práce
Klíčová slova: social work history, Germany, professionalization, professional identity, gamification, university teaching
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Anotace:
OBJECTIVES: The requirements regarding professional social work are constantly increasing.
The development of a professional identity, which goes hand in hand with a comprehensive ability
to reflect, is only one of the aspects mentioned in the international definition. To this end, the
examination of the history of social work during the course of study appears to be meaningful
and important for many reasons. THEORETICAL BASE: It is precisely this topic that proves
to be particularly complex. Based on the increasing requirements on social work, another attempt
is made through analyzing social work history in an overarching framework. METHODS: As
important the topic seems to be for professional development, for students the analysis of the
history of social work is yet often a necessary evil during undergraduate studies. OUTCOMES:
Current study results clarify that students do not have a comprehensive professional identity.
SOCIAL WORK IMPLICATIONS: Using the concept of gamification for the imparting of
knowledge about the history of social work could be a “game changer”.
Zobrazit více »
The development of a professional identity, which goes hand in hand with a comprehensive ability
to reflect, is only one of the aspects mentioned in the international definition. To this end, the
examination of the history of social work during the course of study appears to be meaningful
and important for many reasons. THEORETICAL BASE: It is precisely this topic that proves
to be particularly complex. Based on the increasing requirements on social work, another attempt
is made through analyzing social work history in an overarching framework. METHODS: As
important the topic seems to be for professional development, for students the analysis of the
history of social work is yet often a necessary evil during undergraduate studies. OUTCOMES:
Current study results clarify that students do not have a comprehensive professional identity.
SOCIAL WORK IMPLICATIONS: Using the concept of gamification for the imparting of
knowledge about the history of social work could be a “game changer”.