Ladislav Župčán
Platforma kultúrneho dedičstva v súčasnej kyberkultúre
Číslo: 1/2019
Periodikum: Muzeológia a kultúrne dedičstvo
Klíčová slova: museum, monuments, cultural heritage, cyberculture, virtual reality, 2D - 3D
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Anotace:
Virtual reality, cyberspace, 2D – 3D, anaglyf, avatar, digitisation of cultural heritage are concepts which represent only a handful of technological elements, which came into public´s awareness in the last 10 years. Cyberculture has had an impact on both the field of humanities and world cultural heritage, particularly in the form of virtual tours. The author of the study analyzes cyberculture´s most important achievements in the field of education, presentation and protection of cultural heritage. This is supplemented by data directly from museums, with a whole range of applied elements. Cyberculture might also help with interpreting history, or in the protection of cultural heritage. The study also points out the limits of museum cyberculture based on technical and presentational activities from the period of 2012 – 2017.